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In addition to using the predefined hatch patterns that are supplied, you can design and create your own custom hatch patterns. Developing a hatch pattern definition requires knowledge, practice, and patience. Because customizing hatches requires familiarity with hatch patterns, it is not recommended for new users. You can add hatch pattern definitions to this file or create your own files. Regardless of where the definition is stored, a custom hatch pattern has the same format. This simple pattern definition specifies a line drawn at an angle of 45 degrees, that the first line of the family of hatch lines is to pass through the drawing origin 0,0 , and that the spacing between hatch lines of the family is to be drawing units.

Hatch pattern definitions follow these rules: Each line in a pattern definition can contain up to 80 characters. However, you must begin a pattern definition with a letter or number, not a special character. Each pattern line is considered to be the first member of a line family, created by applying the delta offsets in both directions to generate an infinite family of parallel lines.

The delta-x value indicates the displacement between members of the family in the direction of the line. It is used only for dashed lines. The delta-y value indicates the spacing between members of the family; that is, it is measured perpendicular to the lines. A line is considered to be of infinite length. A dash pattern is superimposed on the line. If a blank line is not placed after the last hatch pattern definition, the last hatch pattern definition will not be accessible when creating a hatch fill. The process of hatching consists of expanding each line in the pattern definition to its infinite family of parallel lines.

All selected objects are checked for intersections with any of these lines; any intersections cause the hatch lines to be turned on and off as governed by the hatching style. Each family 28 Chapter 3 Custom Hatch Patterns. If you create a very dense hatch, AutoCAD LT may reject the hatch and display a message indicating that the hatch scale is too small or its dash length too short. You can change the maximum number of hatch lines by setting the MaxHatch system registry variable using SETENV and entering a number between and ten million.

To create a simple hatch pattern 1 Open the acadlt. The name of the hatch pattern is limited to 31 characters. Overview of Hatch Pattern Definitions Hatch Patterns with Dashed Lines To define dashed-line patterns, you append dash-length items to the end of the line definition item. To define dashed-line patterns, you append dash-length items to the end of the line definition item. Each dash-length item specifies the length of a segment making up the line. If the length is positive, a pen-down segment is drawn. If the length is negative, the segment is pen-up, and it is not drawn.

The pattern starts at the origin point with the first segment and cycles through 30 Chapter 3 Custom Hatch Patterns. You can specify up to six dash lengths per pattern line. The pen-down length is 0. If you wanted to draw a 0. Because delta-x is zero, the dashes in each family member line up. An area hatched with this pattern would look like this: Hatch Patterns with Dashed Lines This offsets each successive family member by 0. Because the lines are infinite, the dash pattern slides down the specified amount. The hatched area would look like this: To create a hatch pattern with dashed lines 1 Open the acadlt.


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Hatch Patterns with Dashed Lines Not all hatch patterns use origin points of 0,0. Complex hatch patterns can have an origin that passes through offsets from the origin and can have multiple members in the line family. In composing more complex patterns, you need to carefully specify the starting point, offsets, and dash pattern of each line family to form the hatch pattern correctly.

The pattern repeats every one unit, and each unit is 0. The second line the top bar should begin at the end of the up bar, so its origin is 0,. The third line the down bar must start at the end of the top bar, which is at 34 Chapter 3 Custom Hatch Patterns. The third line of the pattern could be the following: or 90,. Therefore, two dashed-line families that are opposed degrees are not alike. Two solid-line families are alike. The following pattern creates six-pointed stars. This example can help you refine your skills at pattern definition.

Hint: is the sine of 60 degrees. Hatch Patterns with Multiple Lines You can also streamline your environment by customizing these elements. You can Add or change toolbars, menus, and ribbon panels including shortcut menus, image tile menus, and tablet menus Add and modify the commands on the Quick Access toolbar Create or change workspaces Assign commands to various user interface elements Along with commands, you are able to customize many of the different user interface elements. Use the Customization Environment Before you start customizing your own menus, toolbars, and other user interface elements, you should familiarize yourself with the customization environment.

Once the Customize User Interface CUI Editor is opened, view the contents of the loaded customization files by expanding the elements in the tree structure, and view the properties of the elements by selecting them. Select the Transfer tab to see how to migrate or transfer customizations; select the Customize tab to see how to create or modify user interface elements.

Once you are familiar with the environment, you can start to take advantage of the capabilities of the tools. For more information about the improved customization capabilities, see How Customization Has Changed on page You use this tab to customize interface elements in CUIx files. Work with the Customizations In Pane The Customizations In pane is used to navigate the different user interface elements that are in the loaded customization files.

In this pane, you create and modify user interface elements such as workspaces, toolbars, and menus. Along the top of the pane you will find tools that load partial customization files into the main customization file, save changes to the loaded customization files, and control how you view the loaded customization files. The tree view is used to create new user interface elements such as toolbars and menus. Once a new user interface element is created, commands can then be added by dragging them from the Command List pane. Along with being able to create user interface elements and add commands to a user interface element, you can change the order in which commands appear on toolbars, menus, and ribbon panels by dragging them up and down.

Work with the Command List Pane The Command List pane is used to create and locate commands that are contained in the loaded customization files. The Find Command or Text button displays the Find and Replace dialog box, where you can search for or replace text strings in the Command List pane only.

The Categories drop-down list near the top of the Command List pane contains a listing of preset categories used to filter the commands displayed in the Command list box. There are many different categories that you can select from, for example All Commands. Displays all of the commands for each of the loaded customization files. Displays the user defined commands that have been added to the loaded customization files. Controls Elements. Displays the special controls that can be added to a toolbar or ribbon panel, such as drop-down lists, sliders, and other controls.

Available commands and controls are displayed in the bottom of the Command List pane. The names of the available commands, the image that is assigned to a command, and the name of the customization group that the command is assigned to are displayed. When the cursor hovers over top of a command, the macro assigned to the command is displayed in a tooltip. At the top of the Command List pane is the Command Filter field which allows you to filter the Command list based on the text string entered. The text string is matched with any part of a command name, and the commands with the matching text strings are displayed in the Command list box.

Work with the Dynamic Display Pane The Dynamic Display pane controls the display of additional panes that respond to the item that is selected in either the Customizations In pane or Command List pane. How Customization Has Changed Although the basic customization techniques remain the same as in previous versions of the product, the environment that you use to customize the product was changed starting with AutoCAD All of the previous customization options are still available.

You are still able to create, edit, and delete interface elements; you can create partial customization files; you can use macros and DIESEL expressions. You manually entered and verified customization data in the text file, which could be a tedious and error-prone process. As a result, a simple syntax error such as mismatched parentheses in the text file could invalidate the entire menu file, leading you back to the text file to investigate where you made the error. With the Customize User Interface CUI Editor, you drag a command to a menu or toolbar or right-click to add, delete, or modify a user interface element.

This prevents you from creating syntax errors or spelling mistakes that may have occurred when you manually entered text in an MNU or MNS file. When upgrading to a future version of the program, all of your customizations are automatically integrated into the new release.

The XML format also supports a backward-compatible customization file. This 48 Chapter 4 User Interface Customization. However, you cannot modify the future version's CUIx file in the previous release. For more information about migrating customization data, see Transfer and Migrate Customization on page The main ments. Partial MNU files could be loaded or unloaded as you Partial CUIx files can be loaded or unloaded as you needed them during a drawing session. MNS Source menu file. The main CUIx file, acadlt. Partial CUIx files can be loaded or unloaded as you need them during a drawing session.

The main CUIx file, functionality and appearance of user interface elements. MNR Menu resource file. Contains the bitmaps that are used by the user interface elements. MNR No change. Following is an example of how the Window menu looked in the legacy menu file aclt. Contents of the Window menu in aclt. You can load as many customization files into the program, as long as they each have a unique customization group name. What Dynamic Help does, is it looks up the Element ID of a command that has been identified in the online Help system, and where that command is currently being referenced on a ribbon panel or menu when the CUIx file is loaded.

If the command is on a ribbon panel or menu, access to the command is updated in the online Help system to reflect the new location of the command.

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If one of the standard commands that ships with AutoCAD LT is moved from one ribbon panel or menu to another, the online Help system will automatically reflect this change the next time it is displayed. Currently, only commands on ribbon panels and menus work with Dynamic Help. Each one of the XML-based files contain the data for a different type of user interface element that can be customized.

The custom images that are stored in the file are those that are referenced by the commands defined in the customization data and are not stored in a resource DLL. In releases prior to AutoCAD , called a menugroup. Element ID A unique identifier of an interface element. In previous releases, called a tag. For information about transferring dashboard panels to ribbon panels, see To copy a dashboard panel to a ribbon panel on page It is often accessed by many users and is stored in a shared network location.

The file is read-only to users to prevent the data in the file from being changed. Users then specify this file in the Options dialog box, Files tab. Interface element An object that can be customized, such as a toolbar, pull-down menu, shortcut key, palette, and so on. Interface item The individual parts of a user interface element, such as a toolbar button, pull-down menu item, shortcut key, temporary override key, and so on.

Customization Glossary Main customization file A writable CUIx file that defines most of the user interface elements including the standard menus, toolbars, keyboard accelerators, and so on. Ribbon An interface element that displays panels made up of commands and controls that can be docked horizontally or vertically along the program s application window. Ribbon panel An organizational structure used to lay out commands and controls for display on the ribbon or as a floating user interface. Palette An interface element that can be docked or floating in the drawing area.

You can load and unload partial CUIx files as you need them during a drawing session. Quick Access toolbar An interface element that is located to the right of the application menu and provides direct access to a defined set of commands. Tree node A hierarchical structure in the Customize User Interface CUI Editor that contains interface elements and items that can be imported, exported, and customized. Workspace A collection of user interface elements, including their contents, properties, display states, and locations.

By customizing the user interface, you can arrange and access the commands that you frequently use. Use the diagrams under this topic to understand the steps required to successfully create a custom command or to customize the various user interface elements that are available for customization.

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Create a Command Custom commands to define a series of actions that should be taken when the custom command is used. You can also determine how the command should appear when added to a user interface. When creating a custom command, you need to give the command a unique name, element ID, and macro. Once the basic properties of a command have been defined, you can assign values to additional properties that determine the content for the command s tooltip, an image, and search tags. For more information about creating custom commands, see Customize Commands on page Add the new command on page Create a new command in a CUIx file.

Define the macro on page Define the series of actions that should be executed when the command is used from the user interface. Assign search tags on page Optional: Assign search tags to the command for use with the Search field on the application menu. Assign a tooltip on page Optional: Assign tooltip text to the command, which is used when it is added to a ribbon panel or toolbar. Associate an extended tooltip on page Optional: Assign extended help to the command which, is used for the extended tooltip of a command.

Assign an image on page Optional: Assign an image to the command. A standard or custom image can be assigned. Define a status line help message on page Optional: Assign status line text to the command which, is used when it is added to a pull-down menu. Create a Command To decide what user interface elements to create, determine how often you want to access a command. Then determine if you want to add the custom command to a shortcut key, the Quick Access toolbar, a ribbon panel or another type of user interface element.

Quick Access toolbars are used to organize and display the commands that you frequently use. For more information about customizing the Quick Access toolbar, see Quick Access Toolbars on page Create a new Quick Access toolbar on page Create a new Quick Access toolbar to hold the commands you want displayed. Add commands and controls on page Add the commands and controls to the Quick Access toolbar that you want to use.

Set a workspace current on page Set the workspace containing the Quick Access toolbar current. Each component of the ribbon is used to organize and display the commands that you want to use frequently. Create a Ribbon Panel Ribbon panels organize commands and controls on the ribbon. You use rows, sub-panels, and drop-downs on a ribbon panel to organize the commands and controls you want to display on the ribbon. Each panel is divided into two halves with a panel separator; an upper and lower half. Rows above the panel separator are displayed by default while those below it are displayed only when the panel is expanded.

Each panel can also be assigned a command to its Panel Launcher button, which can be used to start an associated dialog box. For more information about ribbon panel customization, see Ribbon Panels on page Create a new ribbon panel on page Create a new ribbon panel to organize the commands and controls you want to display on the ribbon. Add a row on page Add rows to organize the commands and controls you want to add. Rows can also hold drop-downs and sub-panels. Add a drop-down on page Optional: Add drop-downs to organize multiple commands into a single drop-down list or split button.

Add a fold panel on page Optional: Add fold panels to organize buttons, toggle buttons, split buttons and drop-down buttons within a row. Create User Interface Elements Create a new command on page 58 workflow diagram Create new commands as needed. Add commands and controls on page Add commands and controls to the rows, sub-panels, and drop-downs on the ribbon panel. To change the display and behavior of a command, control or drop-down on page Optional: Change the display and behavior of the commands, controls, or drop-downs on the ribbon panel. Once you have created a ribbon panel, it must be added to a ribbon tab before it can be displayed on the ribbon.

For more information about assigning a ribbon panel to a ribbon panel, see the Create a Ribbon Tab on page 62 workflow diagram. Create a Ribbon Tab Ribbon tabs control and organize the display of a ribbon panel on the ribbon. Once ribbon panels are added to the ribbon tab, the ribbon tab must be assigned to a workspace before it is displayed on the ribbon. For more information about ribbon tab customization, see Ribbon Tabs on page Create a ribbon tab on page Create a new ribbon tab to hold the ribbon panels you want to display on the ribbon.

Create a ribbon panel on page 61 workflow diagram Create new ribbon panels as needed for the commands and controls you want to display on the ribbon. Assign a ribbon panel to a ribbon tab on page Assign a ribbon panel to a ribbon tab. Assign a ribbon tab to a workspace on page Assign a ribbon tab to a workspace. Set a workspace current on page Set the modified workspace current to see the ribbon tab and its associated ribbon panels. Create a Ribbon Contextual Tab State A contextual tab state is used to control the display of ribbon tabs on the ribbon when certain commands are active or an object is selected.

For more information about the customization of ribbon contextual tab states, see Ribbon Contextual Tab States on page Create a ribbon panel on page 61 workflow diagram Create new ribbon panels as needed to display the commands and controls you want to display on the ribbon. Create a ribbon tab on page 62 workflow diagram Create new tabs as needed to control the display of ribbon panels when the context of the contextual tab state is met.

Assign a ribbon tab on page Assign the ribbon tabs to the contextual tab state. Create a Toolbar Toolbars organize commands and controls on small dockable windows. You can add commands and controls to a toolbar making it easier to access the commands you use. Commands on a toolbar can be displayed as a single button or a grouping of buttons with a flyout. For more information about toolbar customization, see Create and Edit Toolbars on page Create a toolbar on page Create a new toolbar to organize the commands and controls you want to display.

Add commands and controls on page Add commands and controls to the toolbar and flyouts. Assign a toolbar to a workspace on page Assign the toolbar to a workspace to display it. Set a workspace current on page Set the modified workspace current to see the toolbar. Create a Pull-Down Menu Pull-down menus take up the least amount of space in the application frame of AutoCAD LT of all user interface elements, while providing access to a wide range of commands. You can add commands to a pull-down menu for easy to access to it from the menu bar, while not losing a large amount of space on the screen.

Commands on a pull-down menu can be displayed as a single item or as a grouping of items with a submenu. Pull-down menus must be added to a workspace in Create User Interface Elements For more information about pull-down menu customization, see Create a Pull-Down Menu on page Create a pull-down menu on page Create a new pull-down menu to organize the commands you want to display. Add a submenu on page Optional: Add submenus to organize multiple commands into a single drop-down menu. Add commands on page Add commands to the pull-down menu and submenus.

Change the caption for a command on page Change the caption for the command when displayed on the pull-down menu. Assign a pull-down menu to the menu bar on page Assign the pull-down menu to a workspace to display it on the menu bar. Create a Shortcut Menu Shortcut menus provide contextual access to commands based on right-clicking. Contextual states vary depending on if a command is active, an object is selected, or if no command or object is selected.

You create custom shortcut menus that replace the default shortcut menus in AutoCAD LT or to insert additional commands into a specific shortcut menu. Commands on a shortcut menu can be displayed as a single item or as a grouping of items with a submenu. Unlike pull-down menus, shortcut menus do not need to be added to a workspace in order to be displayed. For more information about shortcut menu customization, see Create a Shortcut Menu on page Create a shortcut menu on page Create a new shortcut menu to organize the commands you want to display.

Change the caption for a command on page Change the caption that is used for the command when displayed on the shortcut menu. Customize Shortcut Key Shortcut keys start a command by with a combination of the Ctrl or Alt key and some additional keys. You assign commands to a shortcut key combination to make it easy to start the command. You use a key combination instead of clicking a menu item or a button. Shortcut keys include using the Ctrl or Alt key and also an alphanumeric key and or the Shift key.

For more information about shortcut key customization, see Keyboard Shortcuts on page Create a shortcut key on page Create a new shortcut key and assign a key combination to start the associated command. Create a Double Click Action Double click actions start a command based on the objects that are selected when you double-click in the drawing window. You assign commands to a double click action, which typically starts a command that allows you to modify the selected object. For more information 68 Chapter 4 User Interface Customization.

Create a double click action on page Create a new double click action to start the command when an object is double clicked. Create a Mouse Button Mouse buttons start a command based on a mouse click and a key combination. You assign commands to mouse button and key combinations. For more information about mouse button customization, see Mouse Buttons on page Create a mouse button on page Create a new mouse button to start the command when the mouse button and key combination is pressed.

Create and Modify Workspaces Workspaces control the display and order in which user interface elements are displayed. Create and Modify Workspaces Creating and managing workspaces from the user interface is limited; the CUI Editor gives you full control over all user interface elements in a workspace. For more information about workspace customization, see Customize Workspaces on page Create a Workspace from the User Interface You can perform some basic customization of a workspace from the user interface.

From the user interface, you can control the display of toolbars and palettes; you can also add and remove commands from the Quick Access toolbar. You can interactively update the position and display of both toolbars and palettes. This cannot be done from the CUI Editor. Create a new workspace on page Create a new workspace from the user interface. Add or remove commands from the Quick Access toolbar on page Add and remove commands to and from the Quick Access toolbar from the ribbon. You can also add separators to group related commands. Display toolbars on page Display the toolbars that you want to display when the workspace is set current.

Display palettes on page Display the palettes that you want to display when the workspace is set current. From the CUI Editor, you can control the display of the Quick Access toolbar, ribbon tabs, toolbars, menus, and palettes. You can also control the display of certain features in the application and drawing windows. Display a Quick Access toolbar on page Display a Quick Access toolbar when the workspace is set current. Display a ribbon tab on page Display a ribbon tab on the ribbon when the workspace is set current. Display a toolbar on page Display a toolbar when the workspace is set current.

You can control settings such as default position and docking, among others. Display a menu on page Display a menu on the menu bar when the workspace is set current. Display a palette on page Display a palette when the workspace is set current. Change the display properties of a palette on page Control the display settings for a palette when the workspace is set current. You can control settings such as position, transparency, and auto-hide, among others. Change the user interface settings on page Control the display settings of various user interface elements on the application and drawing windows such as the menu bar, status bars, and layout tabs when the workspace is set current.

Set a workspace current on page Set the modified workspace current to see the changes made to the workspace. CUIx files can be designated as main, partial, or enterprise. This allows you to restore the file if you delete something that you wanted to keep. The Customize User Interface allows you to not only create new user interface elements and commands from scratch, but you can also copy existing user interface elements and commands to modify them. Create and Manage Customization Files Then browse to and select the CUIx file you want to work with.

To create a customization file from an existing customization file 1 In Windows Explorer, navigate to the following location: 74 Chapter 4 User Interface Customization. Basics of Customization Files NOTE You can click, wait, and click again on the customization group name to edit its name in-place. NOTE The customization group name cannot contain spaces. Click Open. The file you selected is now designated as the main customization file for the program.

Loading and using a partial CUIx file allows you to create and modify most user interface elements toolbars, menus, ribbon panels, and so on in a separate CUIx file without having to import the customization to your main CUIx file. The order of the partial CUIx files in the Partial Customization Files tree determines the order they are loaded in the program.

You can rearrange the tree hierarchy to change the load order. When a partial CUIx file is loaded, any workspaces defined in the file cannot be set current. To the right of the drop-down list, click the Load Partial Customization File button. The partial CUIx file is unloaded and removed from the list. Enterprise CUIx files make maintaining and modifying customization data easier for the individual responsible for controlling company standards. Make a copy of the main customization file acadlt. If you want to start with a new customization file, use the Transfer tab to create a blank customization file.

Designate the new file as your main CUIx file. Using the Options dialog box, you must load the customization file as your the main customization 82 Chapter 4 User Interface Customization. Make sure to note which customization file is currently designated as the main customization file, as you will need to restore it later. Modify the contents of the enterprise CUIx file.

Once the customization file is designated as the main customization file, you can change the customization group name and modify the CUIx file contents as needed. Changing the customization group name allows you to load more than one CUIx file in the program at one time. CUIx files with the same customization group name cannot be loaded into the program. Replace the main CUIx file. Using the Options dialog box, replace the previous customization file that was designated as the main customization file.

Save the enterprise CUIx file to a shared network location. When you save the new enterprise file to a shared network location, all of your users that have access to the specified location can access the file. Specify the enterprise CUIx file location. The program automatically designates an enterprise customization file as read-only when you specify its file location in the Options dialog box. Specifying the enterprise customization file location can be done on individual workstations. The enterprise customization file could be loaded as the main customization file and then modified.

To protect the enterprise customization file, the location where it is stored be marked as read-only and write access should be limited to those you want to be able to edit the file. The enterprise CUIx file if shared, must be saved in a location that all users can access. Take note of the current main CUIx file s name and location as you will need to restore it later. In the Select a File dialog box, browse to the location of the enterprise customization file.

Take note of the current enterprise CUIx file s name and location as you will need to restore it later. In the Select a File dialog box, browse to the location of the main customization file. Switch the file names of the main and enterprise values around in the Options dialog box. The main and enterprise CUIx files should now resemble the original configuration prior to making the changes.

One profile will have the CUIx files in a normal configuration that is used by your drafters, and the other profile has the main and enterprise CUIx files switched around making the enterprise customization file editable. Find and Replace Commands and Text in a CUIx File You can search one or more CUIx files for commands or search strings including commands or user interface element names, command display names, descriptions, macros, and tags. You can also replace commands or search strings one at a time or all at once.

You can limit or expand your search depending on the search results you want to achieve. Limit the search to commands located in the Command List pane. This search does not include the names of user interface elements, the commands that are associated to them, and their properties. Expand the search to include all properties in all tree view nodes in the Customizations In pane.

This type of search finds all instances or a search string.

Click Find. In the Ignore Case option, clear the check box if you want the search to find every instance of the search string regardless of its case. Then, under this option, select a CUIx file from the drop-down list. Click Find Next to locate all instances of the search string. A message is displayed that details the location of the search string and the number of results generated from the search.

Click Find Selected Command to locate all instances of the command. Click Replace. In the Replace With box, specify the text string you want to use to replace the found string. In the Ignore Case option, clear the check box if you want the search to find every instance of the search string, regardless of its case.

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To step through each instance of a found string before replacing it, click Replace. In the search results text that is displayed, review the location of the matching search string, its exact position in the tree node or Properties pane, and the number of instances in which the command or search string occurs. You cannot undo this action.

To replace all instances of the search string, click Replace All. To complete the dialog box, do the following: In the Replace With box, specify the command name you want to use to replace the found command. In the Ignore Case option, clear the check box if you want the search to find every instance of the command, regardless of its case. To step through each instance of a command name before replacing it, click Replace. By renaming the command in the Command list, you rename the command everywhere that command is used in the CUIx file. To replace all instances of the command, click Replace All.

Overview of Commands You can easily create, edit, and reuse commands. The Customize tab of the Customize User Interface CUI Editor allows you to add any command listed in the Command List pane to a toolbar, menu, and one of the other user interface element that can be customized. When you change the properties of a command in the Command List pane or the tree view in the Customizations In pane, the properties of the command are changed everywhere the command is referenced.

Each property of a command in the Command List pane controls which actions are taken when the command is used and how the command looks when added to a user interface element. Properties for the Scale command in the Command List pane Properties pane item Name Description String displayed as a menu name or as a tooltip when you click a toolbar button.

Example Scale String displayed as a tooltip when the cursor hovers over a toolbar or panel button, or menu item. Extended Help File Displays the file name and ID for the extended tooltip that is displayed when the cursor hovers over a toolbar or panel button. Command Display Name String that contains the name of the command that is related to the command.

It follows the standard macro syntax. NOTE When you change the name of a macro, the name of its corresponding menu item or toolbar button does not change. You must change a menu item or toolbar button name by selecting it in the tree view. Tags provide an additional field to search for a loaded command when using the Search field in the application menu.

Element ID Tag that uniquely identifies a command. It can also be a user-defined bitmap. Click the [ ] button to open the Select Image File dialog box. If the specified bitmap is not 32 32, the program scales it to that size. Create, Edit, and Reuse Commands You can create a new command from scratch, copy an existing command to create a new command, or edit the properties of an existing command. When you create or edit a command, the properties you can define are the command name, description, extended help file, command display name, macro, tags, element ID for new commands only , and small or large image.

When you change the properties of a command in the Command List pane, the command is updated for all user interface elements that reference the command. A new command named Command1 is displayed in both the Command List pane and the Properties pane. The name is displayed as a tooltip or menu name when the command is added to a user interface element.

In the Description box, enter a description for the command. The description will be displayed on the status bar or in a tooltip. When the cursor hovers over the command on a menu, the description is displayed on the status bar while if it is on a toolbar or ribbon panel it is displayed in a tooltip. In the Extended Help File box, enter the name of the file and ID to use for the extended help for the command. In the Command Display Name box, enter the name of the command that you want to display for the command. In the Macro box, enter a macro for the command. In the Tags box, enter the tags you want to use when searching for commands in the Search field of the application menu.

For information about adding button images to a command, see Create and Edit Custom Images for Commands on page Create, Edit, and Reuse Commands The list is filtered to only show the commands that you have created in the loaded customization files. NOTE A command only can be removed when it is not being referenced by a user interface element, such as a toolbar or menu.

If you accidentally remove the wrong command or user interface element the best thing to do is click Cancel, but this will also undo any other changes that you might have made. If you already made several changes to the CUIx file and do not want to lose the changes that you already made, you can open the backup CUIx file that is automatically created after a change is made to a CUIx file from the Transfer tab and then proceed to recover the command or user interface element that was accidentally removed. In the Tags box, enter the tags you want to use when search for commands with the Search field of the application menu.

For new commands only. You cannot modify the element ID of an existing command. Click Copy. Click Paste. Click Duplicate. A copy of the selected command is created in-place directly above the selected command in the Command List pane. Create Macros A macro defines the action that results when an interface element is selected.

A macro accomplishes a drawing task that would otherwise take a series of actions by a user. Select an existing command or create a new command in the Command List pane. Enter macros in the Macros section of the Properties pane. There are no length limitations for macros. However, you do need to know how specific characters are used in macros and be aware of other considerations or limitations.

Create Macros The components that define this macro are explained in the table below. Verify Macro Characters Every character in a macro is significant, even a blank space. Some commands require more than one space or ENTER to complete, but some text editors cannot create a line with trailing blanks. Two special conventions resolve these problems. The following prompt is displayed. Suppress Echoes and Prompts in Macros Characters in a macro appear in the command window as though you had typed the characters on the keyboard.

They are also displayed in the user interface element. This display duplication is called echoing. Create Long Macros You can create a macro of any length, without requiring any special characters at the end of a line. The Long String Editor dialog box is displayed. You are returned to the Customize User Interface Editor. Use Special Control Characters in Macros You can use special characters, including control characters, in macros. In the triple semicolon ;;; , the first semicolon ends the text string, the second repeats TEXT, and the third accepts the default placement below the previous line.

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Command versioning is required for some commands to ensure command macros written in an older release work properly in the latest release. TEXT Creates a single-line text object. Note that there is no space after the backslash. A macro typically resumes after one user input, such as a single point location. Therefore, you cannot construct a macro that accepts a variable number of inputs as in object selection and then continues. The macro then starts CHANGE change , references the selection set using the Previous option previous; , and changes the color of all selected objects to red properties color red ;.

You cannot use a backslash for any other purpose in a macro. The following circumstances delay resumption of a macro after a pause: If input of a point location is expected, object snap modes may be used before the point is specified. If the user responds with a transparent command, the suspended macro remains suspended until the transparent command is completed and the originally requested input is received.

If the user responds by choosing another command to supply options or to execute a transparent command , the original macro is suspended, and the newly selected item is processed to completion. Then, the suspended macro is resumed. This preserves compatibility with previous releases of AutoCAD LT and makes customization easier because you are not required to check the settings of these variables. The underscore character allows the standard commands and options to be translated automatically. Once you have selected a command, you might want to use it several times before moving on to another command.

In a macro, you can repeat a command until you choose another command. You cannot use this feature to choose options. Any other prompts necessary to complete the command are displayed, and then the command ends and starts again. NOTE Command repetition cannot be used in macros for image tile menus. After you select one object and respond to any other prompts, the command ends. After you choose this command, you either select a single object to be erased or click a blank area in the drawing and specify window selection.

Any objects selected in this way are erased, and the command is repeated due to the leading asterisk so that you can erase additional objects. Press ESC to exit this mode. Use Macros to Swap User Interface Elements You can replace the contents of active menus, mouse buttons, tablet buttons, tablet menus, or screen menus.

The swapped content can be that of another user interface element of the same type in the main CUIx file, or it can come from a partial CUIx file. You cannot swap interface elements that are of different types menus and mouse buttons, for example. However, within a given type, you can swap any user interface element for any other element. Valid names are: A1-A4 for Aux menus 1 through 4 B1-B4 for mouse buttons 1 through 4 P0-P16 for pull-down menus 0 through 16 I for the image tile menu T1-T4 for tablet menus 1 through 4 customizationgroup Specifies the customization group that menuname is a member of not necessary if menuname is in the main CUIx file.

It is the main label or alias for the section to load A pull-down menu can be present either in the menu bar or on the active shortcut menu but not both. You can use this method to toggle system variables whose valid values are 1 or 0. Control the Display of Command Items The way a menu or ribbon button item is displayed indicates its availability in the program.

A menu or ribbon button item can be displayed as: Grayed out disabled Marked with a check marker or border Both grayed out and marked Ribbon button items do not display a check mark when marked; only a border is displayed. When grayed out, the macro and submenus associated with the menu or ribbon button item are made inaccessible.

Control the Display of Command Items DIESEL string expressions are used to conditionally disable or enable a menu or ribbon button item each time they are displayed. A menu or ribbon button item is marked in one of two ways: A check mark. Displayed when a menu item does not have an image associated with it.

A border. Displayed when a menu or ribbon button item has an image associated with it; a border is displayed around the image. Following is an example of the Edit menu with the OLE Links command marked with a check mark and the Copy Link command's image marked with a border: Menu items can and ribbon button items must contain DIESEL string expressions to conditionally mark them each time they are displayed.

When the following DIESEL string is added to the Macros cell for the applicable command in the Properties pane, a check mark is placed to the left of the menu item whose related system variable is currently enabled. Following is the resulting Copy Link marked and grayed out in the Edit menu. To gray out disable a command's menu or ribbon button label 1 Click Manage tab Customization panel User Interface.

NOTE The command must be selected from the Customizations In pane, otherwise you are just modifying the name of the command and not the label that is displayed to the user. The changes to the command will be visible after the changes have been applied and the CUI Editor is closed. To simultaneously gray out disable and mark a command's menu or ribbon button label 1 Click Manage tab Customization panel User Interface. Assign Search Tags With search tags, you can search for a command or a group of commands with the application menu.

You can assign one or more tags to a command to make it easy to locate when performing a search from the application menu. You add tags to a command using the Tag Editor dialog box. When a tag is assigned to a command, it is displayed on a tooltip when the command is on a toolbar or ribbon panel and the cursor hovers over the command. You can change the display of tooltips on the Display tab of the Options dialog box.

See Search for Commands in the User s Guide to learn more about using search in the application menu. Assign Search Tags As you enter a tag, a popup menu might display showing a list of previously used tags. Click a tag on the menu to use that tag. You can add more than one tag to a command; separate each tag with a comma. Repeat as needed. The Properties pane is displayed on the right side. Press Delete. Create Tooltips and Extended Help for Commands Tooltips are descriptive messages that are displayed near the cursor when it hovers over a toolbar or panel button, or menu item.

The Description property associated to a command provides a simple description for what the command does. The value of the Description property is displayed as part of a basic tooltip that is displayed when the cursor hovers over a button on a toolbar, or ribbon panel. Along with the description, a command tooltip also displays the name of the command, and the values assigned to the Command Display Name and Tags properties. Additionally, a command can be assigned an extended help file and ID so it can display a second level of information for the command. The content from the extended help file is displayed in the extended description area of a tooltip.

The content for the extended description area of a tooltip is stored in an XAML file, and can contain rich-text and images. The TextBlock element holds the text; the Image element holds an illustration that is part of the extended help. The next time the cursor hovers over the command on a toolbar, or ribbon panel, the text is displayed in the tooltip. Click OK. Create Tooltips and Extended Help for Commands When the command is added to a toolbar or ribbon panel, the extended help is displayed if extended help is enabled for tooltips and the cursor hovers over the command for the designated time interval.

To create an XAML file 1 In a text editor for example, Microsoft Windows Notepad , create a new file and enter the elements needed to define the extended help content. Create Status Line Help Messages Status line help messages are simple, descriptive messages that are displayed on the status line at the bottom of the application window when the cursor hovers over a menu item. You can change or add descriptions for menu items by updating the Description property for a related command.

If the status bar for the program is not displayed, no descriptive message is displayed for the menu item. The current workspace controls the display of the application status bar for the program. The next time you use the command, the descriptive text you added is displayed in the status line when the cursor hovers over the command on a menu.

Assign, Create, and Manage Images for Commands Images can be assigned to commands, and can be of two different types: standard and custom. Assign Images to a Command Standard and custom images can be assigned to a command. Assign, Create, and Manage Images for Commands AutoCAD LT comes with a library of standard images that are used for the standard commands; these can be assigned to your own custom commands.

You can create your own custom commands using the Button Editor dialog box found in the Customize User Interface Editor or an external image editor. For more information about creating custom images for your commands, see Create and Edit Custom Images for Commands on page The Button Image pane in the upper-right corner and the Properties pane in the lower-right corner are displayed.

Select an image from the image list and the image name is assigned to the Small, Large, or both the Small and Large image properties of the selected command. Import and assign a custom image In the Button Image pane, right-click in the list of images and click Import Image. Then select the image you imported from the image list. Create and Edit Custom Images for Commands Custom images can be created and edited which can be assigned to a command. You can create custom images to assign to a command using the Button Editor dialog box built into the CUI Editor or an external image editor.

You can either start with an existing button image or create your own from scratch. Custom images when saved are by default stored in the working customization file. Saved custom images can be exported to an external BMP file to use in another customization file.


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Custom images can be created in two different sizes: small and large. Small images should be 16 x 16 pixels. Large images should be 32 x 32 pixels. Images that do not match these sizes are scaled to fit. Click Edit. TIP If you want to start with a blank image, select any image from the image list under the Button Images pane. Click Edit to display the Button Editor dialog box. In the Button Editor dialog box, click Clear.

To change the selected color, select a color from the color palette, or click More to open the Select Color dialog box. Pencil button. Edits one pixel at a time in the selected color. You can drag the pointing device to edit several pixels at once. Line button. Creates lines in the selected color. Click and hold to set the first endpoint of the line. Drag to draw the line. Release to complete the line. Circle button. Creates circles in the selected color. Click and hold to set the center of the circle. Drag to set the radius. Release to complete the circle.

Erase button. Resets the color of one pixel at a time to the default canvas color. The Save Image dialog box is displayed. The image is saved to the working CUIx file. Manage, Import, and Export Custom Images Custom images stored as externally saved BMP files can be imported into a loaded customization file and exported from a customization file to a local or network drive. Custom images can be deleted from a customization file in the Image Manager. You can use the Image Manager, the Button Editor dialog box, or the Button Image pane to manage custom images in the loaded customization files.

With the Image Manager, you can import and export custom images to and from a customization file. You can also use the Image Manager to see which custom images are currently stored in a loaded customization file and remove those that you no longer need. You can also use the Button Editor dialog box and Button Image pane to import and export custom images. For example, if you want to add a ribbon panel containing the commands that you use most often, you can create a new Favorites ribbon panel in the CUI Editor and add it to the Home tab.

The CUI Editor is divided into two parts:. Before you start customizing ribbon tabs and panels, Quick Access toolbars, and other user interface elements, familiarize yourself with the Customize User Interface CUI Editor, which can be opened with the CUI command. The Customize tab is displayed by default, and it is organized into three panes: Customizations In, Command List, and the Dynamic Display pane. The Customizations In pane is used to navigate to the different user interface elements that are in the loaded customization files.

In this pane, you create and modify user interface elements such as ribbon tabs and panels, and the Quick Access toolbar. Along the top of the pane you will find tools that can be used to load partial customization files into the main customization file, save changes to the loaded customization files, and control how you view the loaded customization files. The tree view is used to create and manage user interface elements.

Once a user interface element is created, you add commands to it by dragging them from the Command List pane. You also can change the order in which commands appear on a user interface element such as a ribbon panel or toolbar, by dragging them up and down in the tree view. The Command List pane contains all of the commands available in the CUIx files that are currently loaded.

You can select an existing command from the list to modify its properties or create a new command. At the top of the Command List pane is the Search Command List box, which allows you to filter the Command list based on an entered text string.